When you leave the safety of a city or other refuge for the wilderness and the unknown, you must be prepared. Being ready means, you need protection, arms, and tools to see you through potential challenges, dangers, and hardships. An unprepared explorer all too often winds up injured or lost, maybe worse, so gear up for the hazards you expect on your adventures.
Your character start with basic clothing and some gold pieces to spend on armor, weapons, and adventuring gear. This is an abstraction; your character probably doesn’t walk into a store one day with a bag of coins, unless you just came into an inheritance or won a tournament of some sort. Rather, the items you start with, and any gold you have left over, might come your way as gifts from family, gear used during military service, equipment issued by a patron, or even something you made yourself. As you go up in level, you acquire more gold that you can spend, not just on mundane gear, but on fabulous magic items as well. Here’s an overview of these contents.
What is covered here are basic, day-to-day living items, that at time most of us are not aware of their names, or considered them as an item, like an Accelerator, Barber Aid, Armet, Chalice, Cauldron, Falling Softener, Figurehead, Eartrumpet, and many more items.
Here, I hope to enlighten you on these objects that you might see during an adventure or use during your adventures.
Amulets are magical devices that are commonly worn about the neck, suspended by a chain. The type of chain that comes with a magical amulet generally increases the item’s aesthetic value. Amulets can be pinned to a shirt, cloak, or head band, but not boots, hats, or gloves. Only one amulet can be attached to an article of clothing, and only one amulet can be dangled from the neck.
This device looks like a large lead-coated vessel or vase shaped roughly like an acorn. Two golden, raised bands encircle it from top to bottom. Where these meet at the top there usually is a circular seal stamped into the metal. Acorns are used primarily to entrap evil or vile creatures or minions of great strength. The seal cannot be broken from the inside.
Ankhs are tau crosses with a loop at the top. They are generally used as a symbol of enduring life, the continuation, and creation of life. Originally an Egyptian (or other desert culture) symbol, ankhs have found popularity among the northern cultures. Often, the tau can be found without the rounded or looped top, but these are crosses or cruciforms.
A strip of leather or metal with a clasp on each end, this piece of jewelry is usually ornate and adorned with gems. In use, it is fastened around the ankle. It cannot function if it is fastened to any other part of the body and cannot be used by legless creatures. Anklets may be found singly or in pairs, but a pair found together need not match.
An anvil is a heavy iron block, that has a flat top and a round, horn-shaped end. Blacksmiths heat metals until they soften and use the anvil’s surface to hammer the metal into the desired shape. Magical anvils, however, can be of any size, shape or weight, and they are commonly used to perform functions other than those performed
Apparatus is a fancy term for a magical invention. Often, the apparatus is used to perform one, often intricate, operation (such as transferring the life essence of one creature to another, or a vessel that has a multitude of functions to enhance user comfort). An apparatus is not always powerful enough to be considered a relic or artifact.
Armbands function in nearly the same way as anklets but are sturdier. In use, an armband fastens about the upper arm; it will not function if fastened to any other part of the body and cannot be used by armless creatures, though it can be used on a tentacle.
Aprons are used for a multitude of purposes. Mostly, aprons protect users from the effects of heat, relieve fatigue, grant cooking proficiencies, or promote cleanliness. Aprons usually are manufactured with a long tie rope that must be securely knotted behind the user’s back before the apron will function.
This is a tight-fitting helmet with bevor (chin piece) and a movable visor. In the clan lands, armets are crafted only by the clan’s master armorer, and are worn only by clan leaders and those under special favor. Armets often are indiscernible from helmets of fine quality, except for the mark of the master armorers who crafted them.
Arrowheads are the tips of arrows or crossbow bolts. Generally made from chipped pieces of rock, arrowheads can also be sculpted from smooth rock, hard wood, glass or crystal.
An awl is a common leatherworking tool. It isa metal spike three inches or longer with a wooden handle. The leatherworker uses the awl to bore holes into the thick leather to create lacing holes to sew clothing, make boots, or construct armor.
This odd musical instrument consists of a cloth bag attached to several wooden pipes. One pipe has a mouthpiece and another has several holes. If the user blows into the mouthpiece, the pipes produce a reedy wailing. The pipe with holes may be manipulated with fingers or tentacles to produce different notes. The user moves at two-thirds normal rate while playing.
A balance is an instrument used to determine weight. The non-magical version uses a beam and counterweights to determine the exact weight of goods. Magical versions, however, are often used to create a balance, to establish an impartial verdict, or to create an even trade of one sort or another.
Balls are spherical (or at least roughly spherical) objects, constructed from a multitude of elements; from leather to rock, from sculpted wood to crystal. Balls are commonly used to divine answers beyond the user’s usual senses; the well-known crystal ball is an outstanding example of the power and usefulness of magical balls.
A ballista is a siege engine that resembles a large crossbow. Magical versions are rare. A ballista can be placed onto a turret to allow for complete 360° movement if desired, otherwise they are positioned and remain stationary unless the weapon’s crew spends a complete round turning the weapon.
Balms are oily, resinous substances that are frequently used for medicinal purposes (and sometimes for less beneficent ends). Often oily and fragrant, the effects of balms come from either the balm’s contact with the skin, or from the vapors rising from the substance. Magical balms generally have both a normal and a magical medicinal value.
Bands are thin, flat strips of metal or leather used to confine or bind something. However, they also can be used as decorative accessories. Bands have also been used as a statement of rank, designating an individual as a slave or someone in the servitude of a powerful individual. The rich often decorate their bands with gems, feathers, etc.
A magical banner appears much like a normal scarf or narrow blanket. No written words are visible upon it except to certain creatures, as given in its description. The words seen on a banner are always readable if the victim has greater than animal intelligence. Most magical banners must be displayed over or near an entrance of some type to have a magical effect, others must be carried in front of an armed party.
A war horse or any animal trained for combat is a considerable investment for the average warrior. Therefore, it behooves the owner to see that his mount is as well protected as possible. Other than avoiding risks, the best protection is horse armor, or barding. Barding is simply some type of armor fitted to be worn by the mount.
Barges are long, narrow vessels used for river travel. A typical barge measures 14 feet wide, and 35 feet long. Barges used to transport prominent dignitaries or valuable cargo, commonly carry up to four light ballista (or even more). These weapons are mounted and turreted, allowing the weapon to fire in any direction to protect the precious cargo.
Basins are shallow, round containers crafted out of ceramics, pottery, or metal. Basins chiefly are used to hold water for bathing (washing hands, sponge bathing, oral hygiene, etc.). Enchanted basins generally have magical waters that perform a specific function.
Baubles are cheap pieces of ornamentation (costume jewelry, plaster adornments, trinkets, and gewgaws) that generally have little or no gold piece value. This type of jewelry is often worn by people in the middle to lower classes who cannot afford the higher priced stones. Another form of the bauble is the infamous and highly adorned jester’s staff.
Magical beads are normally 1/4 to 1/2 inch in diameter and made of any colored glass, ceramic, or other material. Beads are fragile and should not be thrown; almost any impact shatters the bead, destroying it and its magic. When found, 1d4 + 1 beads are usually together, perhaps on a string, although they need not be all of the same type. There are different types of magical beads: Beads of Accuracy, Beads of Force, Beads of Prayer, and many more.
Beakers are glass, crystal, ceramic, or thinly-hammered metal flasks that are used to hold liquids and plasma-like fluids. Alchemists use them to heat liquids, combine solutions, and dissolve aqueous compounds. These concoctions can either have magical temperaments, or they can be natural, nonmagical blends.
A bellows is made of wood, leather, and metal. Two boards, each with a handle at one end and tapered to a blunt tip at the other end, are attached to the sides of a leather bag; a metal tube covers the tips and is connected to the bag. When the handles are pressed together, air is forced from the bag through the tip. Usually used to stoke fires, to keep up the furnace, but some can be magical too like the Bellow of Wind, Bellow of Silence, and many more.
Bedrolls are an almost mandatory commodity for any adventurer. A bedroll helps keep its occupant dry, warm, and protected from common campsite nuisances like chipmunks, raccoons, and flying insects. Bedrolls commonly consist of a waterproofed sheet on the outside, and several wool or cotton blankets inside. Pillows and head supports can be included. Some might be magical like the Power Nap Bedroll and Silence Bedroll.
The bola is a primitive (but highly effective) weapon that consists of two or three heavy balls secured to the ends of thick cords. The user swings the weapon overhead to gain momentum, then hurls it toward a target’s legs. When successfully cast, the bola wraps tightly around two or more legs, forcing the target to the ground.
Bonnets, in agricultural and industrial cultures, are wide-brimmed, flimsy hats that are thick enough to shelter the wearer’s face and neck from the sun. In tribal cultures, bonnets are headdresses consisting of the tribe’s or the wearer’s totem (be it feathers or the hide of a powerful and respected animal).
The boomerang is a curved or bent throwing club of tough wood. The boomerang is primarily used to knock out and immobilize an opponent from afar. One form of boomerang is so cleverly crafted that it can be thrown in such a way that it will return to the thrower. This return is only allowed when the attack misses.
Bracelets are ornamental chains or straps that are worn on the wrist. Made of almost any conceivable material, bracelets can be adorned with etchings, gems or other precious stones, or metallic inlays. Like rings and other enchanted jewelry, magical bracelets have no limitations on what kind of magic they can hold.
A brazier is a metallic receptacle used for holding burning coals. These are often used to heat rooms, but are commonly covered with a grill used to cook food. Magical braziers are commonly used to summon and control creatures, or to create magical effects that cover large areas.
Bracers are thick metal or leather bands that are strapped, belted, or tied to a character’s forearm. Generally, the magic that is placed on bracers is only good during times of combat, as most bracers help protect the wearer form harm, or improve the wearer’s chance to strike at an opponent.
This leather accouterment is placed about the head of a riding animal for control or guidance. Bridles include the headstall, bit, and reins. A horse or other mount can wear only one bridle at a time unless it possesses multiple heads. The rider controls and guides the beast by pulling on the reins, forcing the creature’s head in a certain direction.
A brooch is an ornamental piece of jewelry with a pin on the back to allow its owner to fasten the jewelry to a piece of clothing. Very expensive versions might be made from gold or platinum and decorated with gems. Brooches can contain any type of magic, but the most popular types protect the wearer from damage or theft.
Magical buckles are identical to a ordinary buckles used to fasten a belt around the waist, or to fasten shoes. An enchanted buckle is almost always made of metal (sometimes gold or platinum) and may be decorated with gems. If more than two buckles are worn at any one time, none have any effect.
A sacred bundle is a collection of five to 10 totemic items placed together in a pouch for the purpose of granting magical protection to the wearer. If a sacred bundle is ever removed from the owner’s body, all of its benefits permanently vanish, and the warrior can never get another. A sacred bundle never benefits anyone but the warrior who made it.
Buttons are small disk-shaped knobs that are attached to an article of clothing. They serve as fasteners when passed through a loop or buttonhole. Buttons are commonly made from bone, wood, coral, shells, metal, or ceramics. Magical buttons cannot be discerned from standard buttons without the use of detect magic spells.
A cameo is a gem or stone carving showing a relief design in one color against a background of another, usually darker, hue. Stones with bands of color-such as onyx-make the best cameos. The designs on a cameo can be nearly anything, but the most common patterns are nature scenes and busts (portraits showing a silhouette of the head and neck).
Candle snuffers do exactly as their name suggests; they douse candle flames. Snuffers generally cannot put out fires larger than a candle flame, and they cannot douse magical flames. (A magical candle’s enchantment is activated when it is lit, but the flame is not always itself magical. A snuffer may douse a magical candle unless otherwise stated in the candle’s description.)
A large boiler or kettle, a cauldron is used, most often, to cook meals for a great number of people. Very large cauldrons can weigh as much as 40 tons. Magical versions assist the user by creating beneficial concoctions, malignant poisons, or simply extra large amounts of normal matter.
A chalice is an ornamental cup or goblet. It may be constructed of glass, crystal, metal, or even wood. A chalice may be long-stemmed, or it may have no stem at all. Every chalice is designed to stand on its own, either by virtue of its shape or because it is fitted with a base.
A censer is a container used to burn incense. The censer has a base that allows the container to stand by itself, a central bowl that holds the smoldering incense, and an ornately carved lid. Three chains, arranged equidistantly around the upper lip of the central bowl allow the priest or wizard to hold the censer as it smokes, sending its magical aromas into the air.
A charm is a small metallic trinket. Most charms are shaped like animals, symbols, letters, or the silhouettes of animals or people. Each trinket has a small loop on the uppermost section that allows the owner to place the trinket onto a necklace, bracelet, or anklet. Only two trinkets can be placed on a chain at once.
A chaplet is a wreath, garland, or string of beads used to garnish the head. Many chaplets look like garters; such chaplets often have a knitted or cloth rose or burgeon that lays across the wearer’s forehead and the rose often has a gem attached to it. The word “chaplet” also is used to describe a short a string of beads, used to count prayers.
The circlet is an uncommon, ring-shaped ornament worn like a crown and used to adorn the forehead. A circlet often is studded with gems or inlaid with rare or precious materials such as gold or ivory.
Cloak clasps are fancy, decorative pins used to secure a cloak to the user instead of the tie that comes with most cloaks. The string, after years of use and exposure to the elements can rot or break and isn’t very attractive. The pin is pushed through the hem of both sides of the cloak, and locked, holding the cloak snugly closed.
Collars usually are simple bands of leather or metal worn around the neck. Collars used as jewelry are ornate and often gem-studded. Many magical collars, however, are quite different. Each appears to be a simple rag, often dirty but never tattered. A collar must be tied about the neck to activate its magical effects.
A coracle is a small, round boat constructed from a wicker frame covered with animal skins or canvas. This boat is most often used in the northern countries where coastal communities survive by fishing and farming. These boats are common sights in those cold, gray waters. Another name for a coracle is “currach”.
A coronet is a small crown that is worn by noblemen. Coronets often are adorned in jewels, gold, and other precious substances; however, coronets are never as lavish as the crowns worn by the great nobles, dukes, kings, and emperors.
The battle crescent is a horrid tool of war banned in many countries. Often rusty, unoiled, and carrying the blood of age-old slaughters, a crescent looks something like a sickle, but serves no purpose except to massacre an enemy’s army. The crescent’s statistics are: Weight 12 lbs., Size L, Damage 1d12/1d10.
Crowns are symbolic headgear worn by the highest nobility in a country (such as the king, queen, emperor, pharaoh, etc.) A crown is usually made of the most expensive metal available in the land and adorned with the largest and finest gems and jewels. Unauthorized beings found wearing or possessing the kingdom’s crown are killed on sight. These crowns can vary in value, from 2,000 gold coins to 120,000 gold coins.
A crucible is a metallic or ceramic vessel used for heating substances to very high temperatures. They can be used to heat rooms, but braziers are more often used for this purpose, since crucibles can get too hot. Crucibles are most often used to melt metals.
A cudgel is a heavy, stout, stick used in a manner much like a club. Cudgels often have a thin shaft with a round or hammer-shaped knot at one end.
A currach is a small, round boat constructed from a wicker frame covered with animal skins or canvas. This boat is most often used in the northern countries where coastal communities survive by fishing and farming. These boats are common sights in those cold, gray waters. Another name for a currach is “coracle”.
Cutlery refers to the knives used in preparing, serving, and eating food. Generally, cutlery is not used for fighting; however, their blades can be dangerous. Treat a piece of cutlery as a knife (1d3 points of damage), when used in combat.
Decanters are decorative bottles used to serve fine drinks. Usually filled with win, sparkling water, or other rare nectars, decanters are found in any rich home. They have beautifully sculpted handles that are used it pour the drinks.
Diadems are symbolic headgear worn as a symbol of power or prestige. A diadem is usually made of metal or specially colored cloth. Those found wearing or possessing a special diadem without the proper authorization or title are arrested.
An Eartrumpet is a horn or trumpet shaped item that is held to the ear in, to make the user’s hearing more acute. Eartrumpets can’t be used while fighting, spellcasting, using any proficiency or secondary skill.
These magical fluids are typically found in ceramic, crystal, glass or metal flasks or vials. A container generally holes enough fluid to provide a single dose that will bestow the effects defined in the elixir’s description. Sometimes a user can enjoy a diminished benefit or one of shorter duration by drinking a partial dose.
Figureheads are wooden ornaments placed on the bows of sailing ships. A figurehead usually is carved from one or more pieces of wood; common designs include the shapes of women, men, avian animals, or any other totems. Figureheads are often used to quell the superstitions of faint-hearted crews.
Flagons are large containers used for storing and serving wine or other beverages. They usually are made from pottery or metal. Every flagon has a handle and a spout. Flagons often have covers as well. Expensive and enchanted flagons usually have richly sculpted handles and covers.
Flails are agricultural tools used to thresh grain, then evolved to weapons of war. A flail has a long, wooden handle with a free-swinging bar attached to one end. Since the earliest days of war, farmers recruited to fight in wars have used this item as a weapon, and armorers have designed variations intended solely for fighting. Most magical flails are weapons, but some aid agricultural endeavors.
Flasks are metal, ceramic or glass bottles with small necks and flat bases. Most flasks have caps, and many are contoured so they can be easily carried on the hip; such flasks usually hold beverages. Others are designed for alchemical use. Nevertheless, most enchanted flasks contain things not usually found in bottles or jars-anything from a terrible curse to an enraged extra-planer being might appear when a character unstoppers a magical flask.
Planar forks are devices used in interplanar travel. The material and the pitch of the fork determines which plane the user has access to. The material is the substance from which the fork is made (usually but not always metal). Pitch is the tone played when the fork is struck against a hard surface.
A gaff is a 10- to 20-foot-long pole that ends in a metal hook. Sailors use gaffs to pull their craft toward a dock or occasionally another ship. Gaffs can also be used to bring men or cargo to safety if they fall overboard. Fisherman use gaffs with sharp hooks to help capture fish. Another type of gaff is a kind of overhead spar used to support a quadrilateral sail.
Gauntlets are armored gloves. They can be made of leather, metal plates, or chain mail. Every suit of armor is assumed to include gauntlets of an appropriate type. Magical gauntlets tend to be finer, lighters and more easily wore than normal variety. Some magical gauntlets can shirt to fit any wearer, from pixie to giant.
Galleys are long, thin seagoing ships propelled by both sails and oars. The oars are the main source of power (the sails are useful only under the most favorable conditions). On merchant galleys, teams of slaves’ man the oars. War galleys, however, find slaves too undependable, and use sailors or marines as oarsmen.
Gavels are small wooden mallets. One uses a gavel by rapping it sharply against a piece of wood. Gavels are used by justices of the peace and magistrates to call a court to order, to finish sentencing, or to quiet outbursts during court proceedings.
Girdles generally are similar to belts. Unlike belts, girdles are not used to hold up pants and dungarees, but to carry pouches, scabbards, and the like. It is possible to wear both a magical belt and girdle at the same time. However, if the two items have similar functions, only the most powerful grants the wearer any benefits.
A goblet is an ornamental cup or chalice. It may be constructed of glass, crystal, metal, or even wood. A goblet does not have a handle and usually has a long stem ending in a circular base. A goblet is commonly used to sip after-dinner wines and cordials.
The halberd is one of the most effective and often used polearms. The weapon consists of a cleaver like axe blade mounted on a staff six or more feet long. The axe blade is balanced at the rear with a fluke or book for dismounting horsemen and surmounted by a sharp spike. The axe blade also is angled to give the wielder maximum impact when chopping at foes.
Also called the gisarme or the giserne, the guisarme is a pole arm with an elaborately curved or hooked blade, much like a farmer’s pruning book. Thrusting spikes are often attached to the top of the weapon’s shaft. The hook in the blade sometimes can be used to snag mounted opponents and pull them from their seats.
A harness is a combination of straps, bands, collars, and other components that attaches a draft animal to a cart, plow or other piece of equipment. A horse harness includes the crownpiece, front, blinker, cheek strap, noseband, bit, sidecheek, throatlatch, reins, hame, collar, martingale, hame tug, bellyband, saddle, terret, hip straps, breeching, trace, and crupple.
A hasp is a small, metallic object used as a clasp for a door or the lid of a chest to secure it shut. Usually brass, a hasp can often have a hoop that allows its user to secure it with a padlock, nail, or other appropriate device to hinder easy access. Hasps are very common on treasure chests, curio boxes, bedside strongboxes, coffers, and wardrobes.
A magical hold is actually a knocker that is bolted to the door of a ship’s cargo bay. When placed on a door 111side a ship, it creates a portal to an interdimensional space. A specific number of knocks and a command word must be known to ent.er the special interdimensional space. Each hold of holding is irrevocably tied to a specific interdimensional space.
Inkwells are small bottles made of glass or crystal with cork or wooden stoppers to restrain the contents. They usually are designed with narrow necks so that quills may be left. standing in the ink. Magical inkwells generally contain magical inks. If an inkwell is broken or completely emptied, it becomes nonmagical.
These magical stones always float in the air and must be within three feet of their owner to be of any use. When a character first acquires the stones, he must hold each and then release it, so it takes up a circling orbit, whirling and trailing one to three feet from their bead. Thereafter, the stones must be grasped or netted to separate them from their owner. The owner may voluntarily seize and stow the stones (at night, for example) to keep them safe, but he loses the benefits of the stones during that time.
A libram is a large book with a heavy wood and leather cover, high quality pages of heavy parchment. or vellum and ornate decorations on both the cover and title page. A magical libram may be of any size, from a mere two feet square to 10 or 20 feet across. The larger types require assistants for proper use and may be suspended by a heavy chain in a large room.
A morning star is a wooden club topped with a spiked head. Morning stars are about four feet long. Their heads can be round, oval, or cylindrical, but always are studded with spikes. Most morning star heads are equipped with a long point for thrusting, regardless of the overall design. The weapon’s weighted, spiked head allows the wielder to inflict significant damage with every successful swing.
Mortars and pestles are tools used to grind coarse materials into powders. Generally, they are used to grind sub· stances like grain, spices, and other fairly soft materials. Magical varieties allow the user to grind the harder substances, such as rock, granite, metal, gemstones, and magical items (although magical items receive a saving throw versus disintegration). Magical mortars and pestles must be used together.