Thieves’ Tools For Dungeons and Dragons

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. It will set you back about 25 gold pieces and weighs 1 pound. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

Perhaps the most common tools used by adventurers, thieves’ tools are designed for picking locks and foiling traps. Proficiency with the tools also grants you a general knowledge of traps and locks.

Components

Thieves’ tools include a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.

History

Your knowledge of traps grants you insight when answering questions about locations that are renowned for their traps.

Investigation and Perception

You gain additional insight when looking for traps, because you have learned a variety of common signs that betray their presence.

Set a Trap

Just as you can disable traps, you can also set them. As part of a short rest, you can create a trap using items you have on hand. The total of your check becomes the DC for someone else’s attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever the DM deems appropriate.

ActivityDC
Pick a lockVaries
Disable a trapVaries

See the Tool Proficiencies entry for more information.

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