
character classes
Barbarians are known for their primal strength and resilience. They can enter a state called “rage,” which increases their damage output and resistance to damage. Barbarians have abilities like Reckless Attack, which grants them advantage on attack rolls but leaves them vulnerable to incoming attacks. A fierce warrior who relies on brute strength and primal rage to excel in combat. Barbarians have high hit points, excel at melee combat, and possess abilities such as rage and unarmored defense.
Bards are versatile performers who can inspire their allies with their music and magic. They have access to a unique feature called Bardic Inspiration, which allows them to grant bonuses to their allies’ ability checks, attack rolls, or saving throws. Bards can cast spells, heal, and have expertise in various skills. A versatile performer and spellcaster who uses music, magic, and wit to support their allies or damage enemies. Bards can inspire their allies, cast spells, and have access to a wide range of skills.
Clerics are divine spellcasters who serve as intermediaries between mortals and deities. They can choose a domain that represents their deity’s portfolio, granting them specific spells and abilities. Clerics are proficient in wearing armor and can channel their divine power to heal wounds or harm undead creatures. A divine spellcaster who draws power from a deity or religious belief. Clerics can heal wounds, protect allies, and wield divine magic. They are proficient in wearing armor and can be effective in melee combat as well.
Druids are spellcasters who draw their magic from nature itself. They have the ability to shape-shift into animals, which grants them various forms and abilities. Druids have access to spells that manipulate the environment, heal allies, and summon creatures. A spellcaster with a deep connection to nature, capable of transforming into animals and harnessing natural magic. Druids can shape-shift, cast spells, and possess abilities related to the natural world.
Fighters are skilled warriors who excel in combat. They have multiple attacks, can choose from various fighting styles, and can specialize in specific combat techniques by selecting different subclasses. Fighters are versatile and can be effective with different weapons and armor types. A versatile warrior skilled in various combat styles and weapon types. Fighters have a high number of attacks, excel in physical combat, and can choose different archetypes for specialized abilities.
Monks are disciplined martial artists who harness their inner energy, known as ki, to perform incredible feats. They have exceptional mobility, unarmed combat proficiency, and access to unique abilities like deflecting projectiles or stunning opponents. Monks can choose a monastic tradition that grants them specialized abilities. A disciplined martial artist who masters unarmed combat and gains supernatural abilities through rigorous training. Monks possess high mobility, unarmed strikes, and unique features like ki points and stunning strikes.
Paladins are holy warriors devoted to a specific oath, which shapes their abilities and ideals. They can smite their enemies with divine energy, heal wounds, and possess auras that protect and empower their allies. Paladins are proficient in wearing armor and have a strong connection to their deity or oath. A holy warrior dedicated to a specific oath or code, combining martial prowess with divine magic. Paladins can smite foes with radiant damage, heal allies, and have abilities that reflect their chosen oath.
Rangers are skilled trackers and wilderness experts. They excel at ranged combat and have favored terrains and enemies that grant them bonuses. Rangers have access to nature-based spells, can employ animal companions, and possess unique abilities such as Hunter’s Mark, which enhances their damage against chosen foes. A skilled explorer and hunter who specializes in tracking, ranged combat, and survival skills. Rangers are adept at ranged attacks, have access to nature-based spells, and excel in specific terrains.
Rogues are masters of stealth, deception, and precision strikes. They have the ability to perform sneak attacks, dealing extra damage when they have an advantage or an ally is within 5 feet of their target. Rogues possess expertise in various skills, can disarm traps, and have abilities such as Evasion, which allows them to dodge area-of-effect spells. A nimble and cunning character specializing in stealth, thievery, and precision strikes. Rogues can deal devastating sneak attacks, have exceptional skills like lockpicking, and possess unique abilities such as evasion.
Sorcerers possess innate magical abilities, often inherited through their bloodline or acquired from a supernatural event. They have a limited number of spells known but can cast them more frequently using sorcery points. Sorcerers have a unique feature called Metamagic, which allows them to modify their spells’ effects. A spellcaster with innate magical abilities derived from their bloodline or a supernatural origin. Sorcerers can cast spells using sorcery points and have access to a variety of arcane powers.
Warlocks make pacts with powerful extraplanar entities, known as patrons, in exchange for eldritch powers. They have access to a variety of invocations that enhance their abilities, such as eldritch blasts or at-will disguise self. Warlocks regain their spell slots after a short rest, rather than a long rest like other spellcasters. A spellcaster who forms a pact with a powerful otherworldly entity, granting them eldritch powers. Warlocks have unique abilities such as invocations, eldritch blasts, and access to spell-like abilities from their patron.
Wizards are arcane spellcasters who rely on extensive study and research to wield their magic. They have a spellbook containing a selection of spells, and can prepare a certain number of spells each day. An arcane spellcaster who gains magical knowledge through study and research. Wizards can cast a wide range of spells, create magical scrolls, and have access to numerous spells from their spellbook.
