
seattlement
Ideas for every aspect of settlement creation are generated on random tables. Most of these tables are found in the builder chapters but there are also tables of NPCs to populate your world and, in the Appendices at the back of the book, a glossary of location information, encounter tables, rumors that could be permeating through your settlement, as well as a whole host of other useful tables. Short on time or creativity? Each chapter also includes eight pre-generated settlements that you can slot right into your game world.
Builders are worked through table-by-table, in order, rolling on each or choosing the options you like (but we think using the tables is just more fun!). Each result will give you one more detail about your settlement, and some will provide you with one or more modifiers which will affect later tables.
Once you have finished the builder, look back at all of your results and start to think about how your results mesh together, including any inconsistencies or oddities that may have been rolled, and start to weave a story for your settlement.
Whether you end up building a trading post or capital, keep or stronghold, they will always be unique and yours. They will always be something you find intriguing or interesting because, while it might not be something you would normally have thought of, it did still come from your mind. No one else would interpret your results quite the way you will. So, with that in mind, use this book knowing that whatever comes out of it for you is genuinely and completely yours.