Sights and Sounds in Dungeons
A dungeon to be seen and worry about.

Dungeons & Dragons is deprived of much of its atmosphere of mystery and frightfulness when it loses its element of surprise. Experienced player/dungeon masters know all the monsters, and nothing comes as a surprise to them, excluding the inventiveness of the presiding dungeon master.

Moreover, what’s a good dungeon without thick cobwebs and odd stains, not to mention the screams wafted randomly on the wind? What does silence mean if there is no noise to contrast it? Non-surprising monsters could make themselves known by noises, ie. drumbeats, cheers, curses, shouts, and the tramp of many feet could announce the arrival of a band of Orcs.

But some noises could be heard that have no bearing on play. Try these tables on some unsuspecting players and watch them get very cautious!

Every 30 minutes, there is a 25% chance of hearing a random noise. Such noises will either cease if investigated, or lead investigators away, possibly to a trap. These noises will seldom lead into a position where their prospective cause could be seen.

These sounds are also good for “noise rooms”. And these noises could be distorted, or sound more distant due to the acoustical qualities of dungeons.

For the same chance, a few visual goodies are also frustrating. Note that these apparitions are real to all senses, including touch, but they vanish immediately after the party has left.

Pick or Random Die RollSound
1Moans or groans
2Screams or shrieks
3Rattle of armor
4Insane laughter
5Footsteps
6Sounds of battle
7Scratching / Scraping
8Mumbling
9Sobbing
10Wind
11Creaking
12Drums
13Whispers (unknown language)
14Hissing
15Thuds
16Roars
17Rumbling
18Slamming door
19Screetching / Cawing
20Heavy breathing
21Rattling
22Snorting
23Water (stream, droplets, etc.)
Pick or Random Die RollSight / Find
1Blasted or melted stone
2Cracks in walls, floor or ceiling
3Moss
4Dark mist
5Light mist
6Thick cobwebs
7Spiderwebs
8Bloodstains or pools of
9Damp patches
10Bulging walls
11Luminescent area
12Shadows are wrong
13Footprints or trail
14Pitted or corroded spots
15Trail of blood
16Rusted, useless armor or weapons*
17Slime
18Scorched section
19Corpses shackled to the wall
20Battered lantern
21Manacles
22Dragon scale
23Empty backpack
24Beads
25Broken incense burner
26Key to…
27Prayer book
28Rotten waterskin
29Spoon
30Belt buckle
31Leather pouch
32Chalk
33Empty urn
34Broken Magic items
35Bell
36Torn Map Piece
37Small statue
38Blanket
39Cauldron
40Bucket
41Eye patch
42Mummified
43Necklace
44Dog skeleton
45Candle(s)
46Broken vial
47Casket
48Vial with something
49Tattered cloak
50Shovel
*If these are picked up, or touched, they will immediately flake away to
piles of rust.
How to play Dungeons and Dragons.

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