Here, you will find a reference listing of D&D magical items value. The gold piece value for each item does not necessarily mean that magic items should be bought and sold like any other commodity. The thirst for treasure is what drives characters to explore the world and face unknown dangers; if enchanted treasures can simply be bought, one of the characterís most powerful motivations to be heroic can be compromised. Moreover, it is not easy to sell magic commercially everywhere, but that is up to the dungeon master to decide.\n\nAn enchanted itemís nature and powers usually cannot be determined exactly, and some magical items are dangerous-even deadly. Also, magic items have a very powerful attraction for thieves Ė why brave the wilderness or the soggy depths of a monster-infested labyrinth when you can burglarize the local magic shop? Therefore, itís suggested that characters seldom get more than half the listed price when selling a magical item for cash or trading it for another item.\n\nThe characters probably should get almost the full value, 60% to 85%, when trading it for services such as non-playing characterís spell casting. On the other hand, characters should expect to pay more than the listed price when trying to by items with coins and other treasures. A character who owns a priceless item is in the same position as an art collector who owns an old masterpiece Ė the item is fabulously valuable, but nobody can afford to pay the true price. The buying and selling of such items should be role-played out, with the seller doing his best to get whatever price the market will bear. The forgoing might seem unfair, but it helps maintain play balance and assure the merchant a profit large enough to justify the risks.\n\nThough there are over a one-thousand six-hundred items listed on this page, not all items and magic items are listed, but this should give any dungeon master a baseline to work with, should they include it in their D&D universe. And prices are not fixed, they can fluctuate from region to region, city to city, desire versus need. And some items the dungeon master will have to investigate, else makeup itís magical properties to fit their D&D world.