
George RR Martin playing DnD
Table of Contents
George R. R. Martin: D&D’s Influence
DnDink: Mr. Martin, it’s a pleasure to have you here today. We’ve heard that you’re a passionate Dungeons & Dragons enthusiast. Could you share with us how this iconic role-playing game influenced your writing of “A Song of Ice and Fire,” which, of course, inspired the beloved “Game of Thrones” series?
George R. R. Martin: Absolutely, it’s a pleasure to be here. Dungeons & Dragons has had a profound impact on my writing and the creation of the rich world of Westeros. You see, back in the early ’80s, I was introduced to D&D, and it was a revelation for me. The game allowed me to immerse myself in a world of fantasy, where I could create characters, build intricate plots, and explore epic adventures.
DnDink: That sounds fascinating. How did this immersive experience translate into your writing?
George R. R. Martin: Well, D&D taught me the art of world-building. In the game, I was a dungeon master, responsible for crafting entire realms, characters, and histories. It honed my ability to create intricate, interconnected stories and characters with their own motivations and flaws. This skill set naturally carried over into the creation of the vast and intricate world of Westeros.
DnDink: Westeros is indeed a sprawling and detailed world. Can you provide an example of how a D&D experience directly influenced a storyline in “A Song of Ice and Fire”?
George R. R. Martin: Certainly. Take Tyrion Lannister, for instance. When I played D&D, I often gravitated towards the role of the rogue, the underdog with a sharp wit. Tyrion’s character, with his intelligence and cleverness, is very much inspired by those rogue characters I used to play. His struggles and triumphs reflect the unpredictability and complexity that are core to D&D.
DnDink: It’s incredible to see how your personal experiences as a gamer influenced such iconic characters. Can you delve into how D&D shaped your approach to storytelling and character development?
George R. R. Martin: D&D taught me the importance of moral ambiguity and character depth. In the game, there are rarely purely good or evil characters; they all have their shades of gray. That concept deeply influenced my approach to “A Song of Ice and Fire.” I wanted to create characters who were complex, morally conflicted, and whose actions were shaped by their experiences and choices, much like the characters in a D&D campaign.
DnDink: The complexity of your characters is undoubtedly one of the series’ defining features. How about the political intrigue and power struggles in your works? Did D&D contribute to that as well?
George R. R. Martin: Absolutely. D&D campaigns often involve intricate political machinations and alliances. I was drawn to that aspect of the game and incorporated it into the political landscape of Westeros. The Game of Thrones, with its ever-shifting power dynamics and alliances, is reminiscent of the intense negotiations and backstabbing that can happen around a D&D table.
DnDink: It’s fascinating to hear how D&D influenced the intricate politics of your world. And what about the vast array of cultures and religions in your books?
George R. R. Martin: Dungeons & Dragons encouraged me to explore different mythologies, cultures, and belief systems. When crafting the world of Westeros, I drew inspiration from this diversity. Each region in Westeros has its own customs, traditions, and religions, just as in D&D campaigns, where you encounter diverse races and cultures. It adds depth to the world and makes it feel more authentic.
DnDink : That attention to detail truly shines through in your work. Do you have any advice for aspiring writers who might want to use role-playing games as a source of inspiration?
George R. R. Martin: My advice would be to embrace the immersive and collaborative nature of role-playing games. Let your imagination run wild, create compelling characters, and explore the consequences of their actions. Remember that the essence of storytelling, whether in D&D or in writing, lies in crafting compelling narratives that resonate with readers or players. So, play, imagine, and write—there’s a world of inspiration waiting for you.

Character Building in D&D and A Song of Ice and Fire
DnDink: Mr. Martin, your insights into the influence of Dungeons & Dragons on your work are truly captivating. Could you share a specific D&D campaign or character creation experience that left a lasting mark on you as a writer?
George R. R. Martin: Of course, I’d be happy to. One memorable campaign involved a morally complex character named Seraphina, a rogue with a shadowy past. Playing Seraphina taught me the power of character development and backstory. It’s not just about the character’s actions in the present; it’s about their history and the events that shaped them. Seraphina’s enigmatic past and her internal struggles became a template for many of the characters in “A Song of Ice and Fire.”
DnDink: That’s a fascinating glimpse into your creative process. How about the world-building aspect of D&D? Could you elaborate on how it influenced the creation of the Seven Kingdoms and beyond?
George R. R. Martin: In D&D, world-building is essential for immersing players in the game. I found myself creating detailed maps, cultures, and histories for the game world. When I embarked on the journey of crafting Westeros, I approached it with the same level of meticulous detail. Each house, each region, and each historical event in Westeros has its own backstory and significance, thanks to the lessons learned from D&D and it introducing me to campaign settings.
D&D’s Impact on Character Dynamics
DnDink: Your passion for D&D clearly shines through in your storytelling. Could you discuss how the collaborative nature of D&D influenced your writing and the interactions between characters in your novels?
George R. R. Martin: Collaboration is a fundamental aspect of D&D. When you’re playing with others, you’re co-authoring a story in real-time. This taught me the importance of character interactions and how they can shape the narrative. In “A Song of Ice and Fire,” the dynamic between characters, their alliances, and conflicts are central to the story’s complexity. D&D taught me the power of character-driven storytelling.
DnDink: It’s nice to hear how D&D’s collaborative spirit contributed to the richness of your characters and their relationships. And what about the epic battles and conflicts in your novels?
George R. R. Martin: Well, D&D certainly played a role there as well. In D&D, you often have epic battles with high stakes, and I wanted to capture that sense of tension and unpredictability in the battles of Westeros. The Battle of Blackwater Bay, for instance, was inspired by the grand battles I’d experienced as a player and dungeon master in D&D campaigns. It’s about strategy, resource management, and the chaos of warfare.

Blending D&D and Fiction
DnDink: The complexity of your battles is truly exhilarating. What advice would you give to writers who want to incorporate elements of role-playing games into their storytelling, especially in terms of maintaining consistency in their created worlds?
George R. R. Martin: Consistency is key, whether you’re running a D&D campaign or writing a novel. I’d advise writers to keep detailed notes about their world, characters, and the rules that govern it. It’s easy for continuity to slip, so having a reference guide is invaluable. And don’t be afraid to embrace the unexpected; sometimes, the best stories come from the unexpected twists that arise during gameplay.
DnDink: Thank you for that valuable advice. As we wrap up, could you share a memorable moment from your D&D experiences that still resonates with you today?
George R. R. Martin: One of the most memorable moments was during a campaign where the players had to make a heartbreaking sacrifice for the greater good. It showcased the moral complexity of decision-making, a theme I’ve carried into my writing. D&D taught me that storytelling isn’t just about triumphs; it’s about exploring the depths of human nature.
DnDink: Your insights into the connections between Dungeons & Dragons and your literary masterpiece are truly awesome. Thank you for sharing your thoughts and experiences with us today, Mr. Martin.
George R. R. Martin: It’s been a pleasure. I hope aspiring writers and gamers alike find inspiration in the worlds of storytelling, whether through the pages of a book or around a gaming table.
Get inspired and read 10 Dragonlance Adventures!