Spell Compendium to One D&D 1st Level
wizard conjuring demons

Gloom

Cantrip illusion
Casting Time: 1 bonus action Range: 30 ft
Components: V, S, M (a lit incense)
Duration: 1 hour
Available for: Bard, Cleric, Druid, Ranger, Sorcerer, Warlock, Wizard

Every light within range of this spell is considered dim light for the duration.

1st level


Adhesion

1st level Transmutation
Casting Time: 1 action
Range: Touch
Components: V, S, M (a pinch of powdered hoof)
Duration: 1 hour
Available for: Artificer, Bard, Wizard

Two objects that you are touching and that are touching each other become magically glued for the duration. If either of the objects is being worn or carried by a creature, they can roll a dexterity saving throw. On a success, the spell ends. The two objects can be pulled apart by a Strength check against your spell save DC.


Blacksteel

1st level Enchantment
Casting Time: 1 Action
Range: Touch
Components: V, S, M (A pinch of iron fillings and a scrap of cobweb)
Duration: 1 hour
Available for: Bard, Ranger, Sorcerer, Warlock, Wizard

As an action, you can turn a weapon into the ideal tool for stealth. Its color becomes black in its entirety and does not make a sound when swinging or hitting against something. Attacks with this weapon are considered magical, and any blood from attacks with this weapon is absorbed by the weapon. Divination spells used to locate or attain information about the weapon immediately fail for the duration of the spell.

Detho’s Delirium

1st level Enchantment
Casting Time: 1 action
Range: Touch
Components: S
Duration: Up to 1 minute, Concentration
Available for: Bard, Druid, Warlock, Wizard

You touch a creature that is asleep or unconscious. The creature is Charmed. While charmed this way, it begins speaking at random, in all languages it knows, on random, rambling topics. It cannot hear questions or be magically induced to give specific answers. The creature may utter names, passwords, directions, and secrets, but those are often lost in random ramblings, and a listener would have to roll an intelligence check (DC up to the DM considering the information) to attempt to discern what any given topic is about. If the creature is awakened at any time, the spell ends.


Drenal’s Amok Needles

1st level Enchantment
Casting Time: 1 action
Range: 30 ft
Components: V, S, M (Needles)
Duration: 1 minute
Available for: Artificer, Bard, Warlock, Wizard

You designate a creature within range and toss a needle in the air. At the start of each of the creature’s turns for the duration, it takes 1 piercing damage. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, this spell uses one more needle per slot level above 1st, dealing 1 more damage. The damage is dealt individually.

Erase

1st level Transmutation
Casting Time: 1 action
Range: 30 ft
Components: V, S
Duration: Inst.
Available for: Artificer, Bard, Sorcerer, Wizard

A piece of writing of your choice within range is erased. The writing can be mundane or magical, such as glyphs of warding. If magical, it is immediately erased if the spell slot used for this spell is of a level higher than the spell used for the writing. Otherwise, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends.


Fumble

1st level Enchantment
Casting Time: 1 Action
Range: 120 ft
Components: V, S
Duration: Inst.
Available for: Bard

You attempt to jinx the enemy’s next move. The target rolls a Charisma saving throw. On a success, the spell ends. On a failure, the next roll they make is treated as a 1 regardless of the result.

Healing Dream

1st level Enchantment
Casting Time: 1 action
Range: 60 ft
Components: V, S, M (A bear’s claw, a strip of dream willow bark or a crushed petal of a blue lotus flower)
Duration: 1 hour
Available for: Bard, Cleric, Druid

Up to ten creatures of your choice within 60 ft of you are guaranteed a good night of restful sleep. If they start a long rest within the next hour, they are guaranteed to have good dreams, even if they possess features that shorten their long rests, such as the elves’ Trance feature. Additionally, they regain all their hit die, instead of half, and they can use four hours instead of two for light activities and still get the benefits of the long rest.


Mouse

1st level Enchantment
Casting Time: 1 action
Range: 30 ft
Components: V, S
Duration: 1 hour
Available for: Bard, Sorcerer, Wizard

An object you choose within range smaller than a 5 ft cube is animated. While under the effects of this spell, the object has an AC of 15 and 1 hit point. It rolls its own initiative with no bonus, and, on its turn, it scurries off away from all creatures. It can only use the hide action, and if it has no place to hide, the Dodge or Dash action. It has 30 ft of movement. You can choose to end this spell early. Damage dealt while this enchantment is in place does not permanently damage the object, just breaks the enchantment. At higher levels. When you cast this spell using a spell slot of 2nd level or higher, the object targeted has +1 AC and +5 hit points per level above 1st.

Suric’s Swift Perusal

1st level Enchantment
Casting Time: 1 action (Ritual)
Range: Self
Components: S
Duration: 1 Hour
Available for: Artificer, Bard, Cleric, Warlock, Wizard

You magically enhance yourself to be able to read books at five times the normal reading rate. This effect also works on magical tomes and copying new spells into a wizard spell book.

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